Lesson 25

A

Locked — confirm your name above to begin.
  • A limb bud on the side of an embryo, the body to the left. Cells along its tip make Fgf8, and while they do, the bud grows. It runs as you watch.
  • Its parts go in one at a time: Fgf8 at the tip; Bmp4, which shuts the tip's Fgf8 off; Grem1, which blocks Bmp4; Grem1 made only where Shh reaches.
  • Yours to set: how fast Fgf8, Shh and Grem1 are transcribed.
A limb bud seen from above, the body to the left, growing to the right. The ruler counts rows of cells from the body; its heavy stretch is the bud now. The hour in the corner is the time since the bud began.Blue along the tip: the cells there making Fgf8. A dashed tip: they have stopped.Orange: Shh, made by the patch of cells at the bud's back edge near the body and spreading from it; the dashed orange line is as far as it reaches. Hatching: Grem1, darker where there is more. Red dots: Bmp4 that Grem1 has not blocked.▾ marks where the tip was every 5 hours. The bar at the top right is Bmp4 at the tip; past the mark, the tip's Fgf8 shuts off.

PartsThe bud starts with its first part alone. Add the next part puts in the next one; a tick box switches a part off and on again.Adding or switching a part starts the bud again.

Fgf8

Shh

Grem1

To finish

  • A bud that grows, then stops itself
  • One that stops longer than with every gene at ×1
  • One that stops shorter than with every gene at ×1
  • The length it has at ×1, reached sooner
Stage B is open.
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B

Finish Stage A to unlock this section.
  • Stage A's bud with every part in. As the tip grows away, the cells it leaves behind switch Sox9 on in stripes, row by row, and where Sox9 is on, cartilage forms.
  • The parts go in one at a time: Sox9 in the cells the tip leaves behind; joints, one for every 4.2 hours the tip keeps growing; Bmp4 made between the digits, where it makes cells die.
  • Yours to set: how fast Fgf8, Shh and Grem1 are transcribed, and Bmp4 between the digits.
The limb seen from above, the body to the left, a column of cells for each row the tip has left behind. Black: cells with Sox9 on, which make cartilage.Blue along the tip: the cells there still making Fgf8.A joint is a gap across a digit. Dashed outlines: tissue and digits lost to cell death.Under the limb, each part counted. The ruler counts rows of cells from the body; its heavy stretch is the limb now.

PartsAdd the next part puts in the next one; a tick box switches a part off and on again.Adding or switching a part grows the limb again.

Fgf8

Shh

Grem1

Bmp4

To finish

  • Six digits or more
  • Three digits or fewer, none lost to cell death
  • Three digits or fewer, from five or more laid down
  • A web between the digits
  • Six bones or more in a digit
Stage C is open.
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C

Finish Stage B to unlock this section.
  • Stage B's limb with every part in. It starts as a human arm.
  • Five limbs, each grown by this same model at some setting of the four genes. Build any four.
  • Yours to set: how fast Fgf8, Shh and Grem1 are transcribed, and Bmp4 between the digits.
Stage B's limb: black where Sox9 is on, blue along the tip while it makes Fgf8, gaps for joints, dashed outlines for what cell death removed.A change made after the limb has stopped grows it again; Bmp4 between the digits acts on it at once.

Fgf8

Shh

Grem1

Bmp4

To finish: any fourEach limb here was grown by this model at some setting of the four genes, drawn the same way, to the same scale.A finished limb like it fills its circle: the same digits kept and lost, the web or none, about as long, about as many bones in a digit.

  • a skink
  • a horse
  • a camel
  • a bat
  • an ichthyosaur
Stage D is open.
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D

Finish Stage C to unlock this section.
  • The map: the digits stage C's limb ends with at each pair of Shh and Bmp4 levels, Fgf8 and Grem1 at ×1.
  • Clades of species, each species a limb on the map. Every step a species' Shh and Bmp4 change a little, and its digits are what the map gives there. Species split and are lost.
  • Yours to set: the cell a founding species starts from (click it), and which limbs split more often.
Across: how fast Shh is transcribed. Up: Bmp4 between the digits. Each cell: the digits a limb grown at those levels keeps (the number; darker for more), and one ✗ for each digit lost to cell death.Click a cell: its limb is drawn below, and a species with that limb founds the clades. A dot for each living species of clade 1, where it is now.
Clade 1: each line a species from the step it split off, shaded by its digits (the key at the right), its shade changing where its digits change; a dot marks each change. Dashed where it has digits lost to cell death. ×: a species lost.

SplittingEach step a species splits with chance .05 (less as its clade nears 40 species) and is lost with chance .015; never the clade's last. Its Shh and Bmp4 move a normal step of .04 of a cell each step.A species whose limb is the kind chosen here splits six times as often. A change acts on the clades as they run.

All 16 clades from the same founder, a bar each: its living species split by their digits, shaded and numbered. ✗ over a clade: a digit has been lost to cell death in it.

To finish

  • Digit number changing in four lineages or more
  • Twelve species, and no change in digits
  • A digit lost to cell death, arising in the clade
That is the last stage.
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Good job!

That is all of Lesson 25. Your completion code is below — copy it and hand it in.